This comic maybe lacks a good punchline but those of you who have played through Metro 2033 should recognize the scene. If the obvious choice isn’t the right answer to a “puzzle”, then the right answer should really at least make more sense than the obvious one. Though then that would be the obvious choice, wouldn’t it? Anyway, if a door doesn’t open with a pack of explosives it damn well shouldn’t budge when hit by a chandelier. Also, the chandeliers I have here are hanging straight down from a single chain, you can’t send them flying around the room by cutting a support chain. Maybe they do things differently in Russian libraries.
The game left me with mixed feelings. It was a very pretty ride and had an awesome atmosphere. I liked fighting the mutants and there was a nice feeling of desperation. But then there were the frustrating moments. Fighting the human enemies was something I mostly disliked. The maps were pretty much just tunnels but somehow I still managed to get lost often, especially on the surface. Close to the end I failed multiple times due to a suicidal AI companion and the trial and error platforming almost made me quit. It didn’t take many tries, but I just don’t like that kind of stuff.
If you have the game you should play it. It was worth more than the 3 or so euros I paid for it on Steam sale, but I’m glad I didn’t buy it for full price.
In my previous blog entry I called for a survival game about surviving, rather than mowing down zombies. Seems Project Zomboid is just that. The current alpha, which you can access buy preordering or whatever they call it, is already rather nice. If you want a survival game where zombie victory is guaranteed, this is it.