So I played a couple of fortresses of Dwarf Fortress again. It’s been a year or two since the last time I played it, and I had forgotten how some of the things work. For example traders. But I guess this is a thing that could happen if you picked a broker with no relevant skills. I’ll explain this to those of you who aren’t familiar with the game. Normally in games you (or I at least) first sell your stuff to trader, and then buy some with the money you made. In Dwarf Fortress though, your stuff is your money. So you tag what you are willing to trade, and then tag what you want to have, then press trade to commence. I have a habit of tagging my stuff and giving them away for free.
Dwarf Fortress really is an awesome game. I’d encourage everyone to play it a bit, just so you’d know what games can be. The interface will fight against you at every turn, but if you manage to be victorious, you can experience some real fun. I really wish the creator of the game would’ve started working on the user interface at the point where he started tracking damage to toes and nails. That really is unnecessary and the game would be better off with a UI that, well, wasn’t just terrible. Someone at RPS forums linked this pack, which is a great way to start. It provides you with popular graphics packs if ASCII is too much for you, and other useful utilities. Still, don’t even think that you’d get anywhere without reading tutorials and consulting the wiki.
In other news, for some reason this awesome looking Kickstarter hasn’t gotten any attention from the big medias. I don’t understand why. Their game is almost ready and it looks rock solid in a niche way. It’s sort of a roleplaying action game with tactical turn based battles in a low fantasy setting. Go read more and give them your money. I know I will. Another interesting start kick is Conquest 2: Vyrium Uprising. I had no idea this was being made, but I just loved Conquest: Frontier Wars. They are asking for a hefty sum, but I do hope they get it.